A study of my favorite shot from my favorite movie of all time 👋🤠🦖
Tuesday, April 17, 2018
Thursday, April 12, 2018
The Goon Squad
The Goon Squad
Thursday, December 28, 2017
Some concepts and sketches exploring the streets of Coco
Some concepts and sketches exploring the streets of Coco
Thursday, May 19, 2016
One more day…
One more day…
Tuesday, October 27, 2015
Concannon Vineyard
Concannon Vineyard
Friday, October 16, 2015
LOOOCH
LOOOCH
Monday, October 12, 2015
Holy Toledo!
Holy Toledo!
Saturday, November 22, 2014
Paddle your own canoe
Paddle your own canoe
Wednesday, November 19, 2014
Redwood Loggers An Illustration inspired by vintage photography
Redwood Loggers
An Illustration inspired by vintage photography
Wednesday, November 12, 2014
Here’s s’more SONIC BOOM art. In my first piece we...
Here’s s’more SONIC BOOM art.
In my first piece we were exploring what the world looked like on the way to Hub 2. We wanted this place to contrast some of our previous levels that consisted of either dry desert lands or giant ancient factories, and be lush with vegetation to bring back that classic sonic look from some of the original video games (hence the sunflowers). We also wanted to subtly hint at the inevitable danger at the end of the road by featuring the volcano looming in the distance.
The next few images are concepts, FX exploration and final design for Buddy Bot (Tails’ Sidekick & Secret Weapon) This was by far my favorite assignment on Sonic Boom. It was really awesome to see this character come to life through some awesome animators and really tear things up in the game. I hope they make toys!
Stay tuned for more…. SEEGGUUUUUHHHH
Tuesday, November 11, 2014
SONIC BOOM DROPS TODAY! I had blast working on this game, and am...
SONIC BOOM DROPS TODAY!
I had blast working on this game, and am eternally grateful to have had the opportunity to get to know and work with such an awesomely talented team. Here’s my first post with a couple of my concepts for the game.
Stay tuned! Plenty more to come!